The enemy is clearly not highspeeding


I'm always happy when I learn something new so I can be better gamedev in the future. Now I learnt that you shouldn't use time.deltaTime when declaring the speed to navmesh agent in Unity.  I have older computer and I set navmesh agent speed to match with my computer and didn't know that it will have major effect with other players, especially if you have faster computer. The sleeping dude will work normally for me (and for those who has as good/old as my computer), but with faster computer the dude is slow... very very slow... Luckily that is just one line of code to be removed and everything will work fine. Sadly I can only fix this after jam is over.

I'd like to thank  you all for the reviews and comments!

Get Out Of The Light

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