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Out Of The Light

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Devlog

  • Bugs and lights fixed
    February 07, 2021 by qqepijack
    The jam is over and I'm finally able to update the game. Now enemy is moving normally and AI is also fixed. He shouldn't get stuck in places now. More lights are also added, but only slightly because... Continue reading
  • The enemy is clearly not highspeeding
    January 31, 2021 by qqepijack
    I'm always happy when I learn something new so I can be better gamedev in the future. Now I learnt that you shouldn't use time.deltaTime when declaring the speed to navmesh agent in Unity. I have old... Continue reading
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